Posted on 05/22/2020
We've made a lot of updates to DOE over the last month since the Definitive Edition launched. These are all a part of Build 52.10 which I've been posting about in the forums so some of this you may have seen before.
I'm also excited to announce that the console edition of Depth of Extinction is coming soon! I'm a first time console developer with the crazy idea of trying to launch the game on all of those platforms at once. This would not have been possible without the help of my friends over at Finite Reflection taking the reins on the XBOX and PS4 version (check out their amazing game TwinCop).
Here's the launch schedule for console and links if you are interested. June 3 - XBox One June 4 - Nintendo Switch™ June 11 - PlayStation 4 - TBA
As promised, here's the change log for Build 52.10:
Hope you are enjoying the Definitive Edition! Please consider leaving us some feedback or a review. Both really help!
We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game.
Posted on 09/20/2021
Highlights are full translations into Spanish, German, Chinese and Japanese as well as a few new “quality of life” features and lots of balancing changes and bug fixes.
Posted on 04/21/2021
I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages. I don’t have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with specific translations over the next few months before Build 53 is considered “final.”
Posted on 01/20/2021
Signing up for the HOF Studios mailing list gets you priority access to game releases (including demo, alpha and beta testing opportunities) for our games and occasional newsletters.